Buzzmachines.com logo
Statistics

38832 registered users
19040174 pageviews

You're not Logged in.
 

  REVIEW

Unglitchy Drumstretching

Date: 2003-02-06 Author: thOke Viewed 2816 times


To stretch a drumloop, you can easily use the 11 and 12 commands in Matilde. But now the drums sound pitched up or down.

If you want to keep the original sound, you have to use the 09 command and cut the loop into pieces. Speeding it up works in most cases, but slowing it down with this method always produces unwanted noises.
Here the PeerADSR is very useful to cut off these clicks and make it sound smooth.


Attached File: Stretch.zip


Readers Comments: add comment

... if you want to hear, what the ADSR does, delete it and listen to the slowed down parts.  2003-02-07 by thOkede

what about using the combined note delay and cut inside the tracker instead the peer adsr?  2003-02-07 by kei

kei : if you think it will work with this loop, please post an example - but there are only two commands, one is already used for sample offset!?! 2003-02-07 by thOkede

how about using the 12 command, then splitting the output into 2 different bands (using low pass and high pass filters around 500-1500hz), and using seperate pitch shifters on each band, prevents the usual clipping and tone changes that you get when using pitch shifters. usually works for me.... good example by the way ;) 2003-02-08 by supafunk

supafunk ... i used to do it like that too, but the ADSR method seems to be easier to setup and leads to 'better' (cleaner in this case) results.

Stretch2 i made another pattern for the peerADSR to get rid of the last remaining click ;-)  2003-02-08 by thOkede

On some things you can also use the Wavetable's envelope control to fade each hit. I do that a lot. 2003-02-10 by HamsterAlliance


Add a comment to this review:

You have to login to post a comment


   
Copyright © 1999-2010 By Buzzmachines.com   -   Buzz Copyright © 1997 - 2010 By Oskari Tammelin
   
Sound Example: Unglitchy Drumstretching